What does Vulnerable mean - When to use IMPs
SC 1.1 - What do DOUBLE and REDOUBLE mean ?
If a player believes the opponents have bid a contract which they can not make he can "Double" when it is his turn to bid. Like each other final bid, A Double must be followed by a "Pass" from each of the other three players before it is locked in as the final bid.
For example :
| North | East | South | West |
| 1 S
| Pass
| 2 S
| Pass
|
| 4 S
| Pass
| Pass
| DBL
|
| Pass
| Pass
| Pass
| -
|
The Double raises the stakes in terms of points scored at the end of the game.
If the contract is indeed defeated each downtrick is worth considerably more to the opposition.
For example :
If, on the other hand the Declarer manages to make his contract his side too will receive a much higher score.
Each trick made receives double the amount of trick points, plus 50 bonus points ("for the insult"). If, as a result of the Double the trick points come within the range of a Game or Slam contract the Bonus points for that are also added to the total score.
- For example (Not Vulnerable) :
- 2D DBL and made = 2 x 40 (trick pts) + 50 (part score bonus) + 50 (for the insult) = 180 pts
- 2H DBL and made = 2 x 60 (trick pts) + 300 (game score bonus) + 50 (for the insult) = 470 pts
Any overtricks made too score an additional bonus.
If the Declaring side, despite the "Double", are convinced they will make their contract they can "Redouble" opponents Double. This raises the stakes even more.
The Redouble is locked in as the final bid after three successive Passes.
| North | East | South | West |
| 1 S
| Pass
| 2 S
| Pass
|
| 4 S
| Pass
| Pass
| DBL
|
| RDBL
| Pass
| Pass
| Pass
|
Part score contracts of 1 or 2 are rarely Doubled for penalties.
Instead Doubles at these levels are usually made for Take Out. A take out Double is made by player who has 12 points or more but, after the opponents have opened the bidding, has no proper bid to make (see Lesson on Take Out Doubles).
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SC 1.2 - What does VULNERABLE mean ?
Vulnerability of a side too raises the stakes in terms of points scored for a contract considerably.
This aspect of the game was used in the original Rubber bridge style game, where a side became vulnerable after having reached a certain score level.
In modern Duplicate bridge this aspect has been maintained in an artificial way by designating the Vulnerability of a side on each board played as follows :
ROTATION of VULNERABILITY
| Board | Dealer | Vulnerable
|
| Board | Dealer | Vulnerable
|
| 1 & 17 |
N |
None |
| 9 & 25 |
N |
East-West |
| 2 & 18 |
E |
North-South |
| 10 & 26 |
E |
All |
| 3 & 19 |
S |
East-West |
| 11 & 27 |
S |
None |
| 4 & 20 |
W |
All |
| 12 & 28 |
W |
North-South |
| |
|
| 5 & 21 |
N |
North-South |
| 13 & 29 |
N |
All |
| 6 & 22 |
E |
East-West |
| 14 & 30 |
E |
None |
| 7 & 23 |
S |
All |
| 15 & 31 |
S |
North-South |
| 8 & 24 |
W |
None |
| 16 & 32 |
W |
East-West |
For boards 17 - 32 (and boards 33 - 48) the sequence as for boards 1 - 16 is repeated
|
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SC 1.3 - When to use IMP scoring
International Match Points (IMPs) are used in competitions between two or more Teams.
Each Team consists of 4 players. Two of the players form a NS pair, the other two form an EW pair.With two Teams playing against each other, the NS pair of Team 1 plays against the EW pair of Team 2 on one table. On the other table the NS pair of Team 2 plays against the NS pair of Team 2. This way both teams cover all 4 hands of each deal.
Halfway the match one Team may switch its pairs from EW to NS and visa versa, so that all four players of each team play against all players of the other team.
At the end of the match the point score for each board is added up and the total converted into International Match Points.
| Board
| Contract
| NS - T1
| EW - T1
| Total T1
| IMPs for T1
|
| NS - T2
| EW - T2
| Total T2
| IMPs for T2
|
| 1
| 3NT
| 430
| -400
| 30
| 2
|
| 400
| -430
| -30
| -
|
| 2
| 4S
| -420
| -50
| -470
| -
|
| 50
| 420
| 470
| 10
|
| 3
| 3D
| 110
| -110
| 0
| 0
|
| -110
| 110
| 0
| 0
|
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Copyright © 2003 Michael Furstner . All rights reserved.
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